Progress Update 4 : Hello again!


Greetings fellow humans, hope you're enjoying your day cause i've got news for you!


So as you may know, I've lately been busy with other mods, Such as Sugaku Modpack, KitOdin's Basics 2.0, and thats about it, development for this mod has been slow, but never in pause, i've been busy here and there, but progress in general has been... how should i put this... slow as hell, BUT, i uhhhh ok to not put myself in a endless loop, let me just kick off this devlogs actual contents with...

THE OFFICIAL ROSTER! is here, As you can see a lot of the sugaku modpack characters are here, and thats because im planning on backporting a good amount of them into both here, and KitOdin's basics, consider sugaku as a... testing ground, for a lot of these characters, its also worth noting that a few of the characters(Such as 2nd prize and such) are left out here, thats on me for not making posters for them.


Anyways since theres going to be so many characters of varying complexity im gonna have to rework the WHOLE mod from the ground up, the original codebase of the mod has gotten too unruly and tangled for me to work with, so in order to make a lot of the new content im gonna have to start from square one and work my way up, i already got a lot of the proprietary tools already made for kitodins basics that i can just import into here for faster development, sure it might be boring as hell but hey, atleast once the technical stuff is finished i can FINALLY work on new content and release the oh so legendary beta TWO! coming... whenever, im not even sure if i can consider it a beta anymore, its more or less a V-slice of the final mod, or it could just be the mods release, theres no point a beta 2 anymore since im basically reworking the WHOLE mod, i might release a small demo, but thats about it.


See you people on the flipside whenever i got all the boring technical stuff finished, bu-bye!!!

Get Baldi's Basics Redux PLUS

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